![]() My friend took up the task and did most of the real work to get it up and running - and shared the patched binaries among our social circle. With knowledge of C# from many of my earlier projects, I knew that getting Celeste working on Alpine would be within the realm of possibility, and had done some incomplete research to get a feel for what would be involved. Then, this December, a friend and I were talking about games might be able to run on Alpine.For a while, aside from the occasional round of Nethack or Armagetron Advanced (both open source), I haven't played many games. I had been gradually playing fewer and fewer games over the past several years. But most games struggle to support mainstream Linux on glibc, let alone Alpine, so I have few options in that respect. By then I had switched all of my primary computers to an unconventional Linux system based on musl libc (Alpine Linux - I highly recommend it), which works great for my workstation. A few years went by before I thought about Celeste again this December.I heard later that the Farewell expansion was released, but I left it unplayed given that I hadn't attempted any of the base game's more difficult optional challenges, either. However, I was exhausted by the time I got there, and I set the game aside without doing any of the optional content. Summitting Celeste mountain was very, very difficult, but well worth it. The gameplay is very good - challenging, but tight - and the story was unexpectedly deep and thoughtful, and addresses themes I haven't seen told so well in most media, let alone by any games. My first playthrough got me through all of the A sides in something like 20 hours. ![]() There are many games that I've liked and loved over the years, but Celeste is in a class of its own. Git clone Log ( RSS/Atom) Files Refs ( RSS/Atom) README LICENSE Celeste.gmi - blog and personal website of Drew DeVaultÄ blog and personal website of Drew DeVault ![]()
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